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Advanced Guillotine Guard by Bjorn Friedrich

Advanced Guillotine Guard by Bjorn Friedrich

  • Digital

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$ 79.00

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Product Details

Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
  • Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
  • Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
  • Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
  • Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
  • Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!


 

Check out a free sample:

 

So, What Exactly Do You Get?

VOLUME 1 - THE NEW GAMEPLAN

  • INTRO
  • SITTING 100% CONTROL
  • SITTING DOUBLE UNDERHOOKS
  • SWEEPS FROM SITTING 100% CONTROL
  • GUILLOTINE FROM SITTING 100% CONTROL
  • ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
  • TRANSITIONS FROM SITTING 100% CONTROL
  • GUILLOTINE FROM SITTING 100% CONTROL
  • TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
  • KIMURA FROM SITTING DOUBLE UNDERHOOKS
  • COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
  • 100% SWEEP FROM DOUBLE UNDERHOOKS
  • SWEEP FROM SITTING UNDERHOOK
  • VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING

  • SINGLE NECK TIE TO 100% CONTROL
  • OVERHOOK TO 100% CONTROL
  • SHOULDER PIN TO 100% CONTROL
  • THE BOUNCE BACK PRINCIPLE
  • THE BECKER SWEEP
  • CREATING DISTANCE FOR THE 100% CONTROL
  • THE WRESTLING SWITCH
  • WRESTLING SWITCH TO KIMURA
  • COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
  • COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
  • COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
  • COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
  • COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
  • VOLUME 3 - TROUBLESHOOTING & ENTRIES

  • SHOULDER PIN RESET
  • SHOULDER PIN RESET TO KIMURA
  • BODYLOCK PASS COUNTER I
  • BODYLOCK PASS COUNTER II
  • BODYLOCK PASS COUNTER IIII
  • BODYLOCK PASS COUNTER IV
  • ONE LAST PRINCIPLE FOR THE SITTING GUARD
  • FROM HALF GUARD TO 100% CONTROL
  • FROM CLOSED GUARD TO 100% CONTROL I
  • FROM CLOSED GUARD TO 100% CONTROL II
  • FROM CLOSED GUARD TO 100% CONTROL III

  • $67


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